Monday, 7 November 2011
Animation storyboard
Our car is on the run but this time from local law enforcement agencies! the chase runs through desolate nuke towns until the border is in sight!!! Unfortunately this is no ordinary border and in fact we are heading straight for undeclared territory. This wasteland has been bombarded with various weaponry to the point of where its completely uninhabitable, only a mad man would risk his life in such a way. If only he was aware. The perusing offisers back away but we are not in the clear as we try to avoid the unexploded munitions it only a matter of time before we become unlucky. The specially designed touring car is destroyed and the driver is obliterated but the car and its contents lives to see another day.
Borderdash backstory
As time goes on the is consuming the earths natural resources at an exponential rate and conflict is at it peak, nowhere escapes war and supplies run short. Armies turn to unconventional weaponry such as nuclear and cluster bombs and drones are widely used simply because soldiers do not have the energy to fight. With petrol almost extinct logistics become one of the worlds most respected jobs but with money comes opposition and it cross country delivery is illegal everywhere. In desperate times people will do anything to survive including risking their lives across the border trying their best to avoid drones.
Tuesday, 1 November 2011
Yaaaaay Curves!
New car designed with a near perfect topology. This model was made using patches which provide and amazing amount of control over curves.
Using patches also provides unparalleled control over subsurface divisions to create LOD models in an instant.
Using patches also provides unparalleled control over subsurface divisions to create LOD models in an instant.
Monday, 31 October 2011
Curve car
Interesting things happen when you begin with curves :D
After a few hours of dealing with NURBS i have realised that there are other techniques that i could use
After a few hours of dealing with NURBS i have realised that there are other techniques that i could use
Car sketches revised
Car sketches have been revised for a new model!!! a few loop holes within the last vector sketches but the addition of construction lines now match up to create seamless orthographic projections. The revised sketches now have a flowing theme throughout the whole design since i believe that parts of the old design did not relate :(
Friday, 28 October 2011
Finally the car model is complete!
Upon completing the car models i have realised the mountain of problems within the geometry:
1 - to create a photo realistic car the curves must be precise to make sure all glossy reflections are free of kinks
2 - the'cut-outs' eg doors and windows should be modeled as a single mesh and then cut out
3 - the topology isn't good enough (for me lol)
4 - The front of the car doesn't match up the the curvaceous and grand design of the future muscle car
Thursday, 27 October 2011
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