Monday, 31 October 2011

Curve car


Interesting things happen when you begin with curves :D


After a few hours of dealing with NURBS i have realised that there are other techniques that i could use

Car sketches revised


Car sketches have been revised for a new model!!! a few loop holes within the last vector sketches but the addition of construction lines now match up to create seamless orthographic projections. The revised sketches now have a flowing theme throughout the whole design since i believe that parts of the old design did not relate :(

Friday, 28 October 2011


Finally the car model is complete!

Upon completing the car models i have realised the mountain of problems within the geometry:

1 - to create a photo realistic car the curves must be precise to make sure all glossy reflections are free of kinks

2 - the'cut-outs' eg doors and windows should be modeled as a single mesh and then cut out

3 - the topology isn't good enough (for me lol)

4 - The front of the car doesn't match up the the curvaceous and grand design of the future muscle car

Thursday, 27 October 2011

Topology



A quick render of the topology! just the wheels to go!

windscreen and hood complete! Almost there!!!


Nearly ready for export!!!

Grills!!!


So far only two variants but more to come!!! Plastic 'Mustang' type grill and a steel 'jaguar' type grill.

Car shell


From the design sketches the car shell is nearly complete! Just the windows and the hood to be completed before Mudbox :D

Design sketches!


Concepts drawn up in vectors! starting the modeling process now.